Doing justice to a concept that belongs in a museum
If you offered a game developer of a certain age the choice of any classic movie property as the basis for their new game – with zero restrictions on budget or schedule – how many might land on Indiana Jones? On the face of it, Lucasfilm’s series has everything we need for a sure-fire videogame smash. There’s travel to exotic locations, where ancient secrets await discovery. An endless supply of bad guys, of course, that can be punched or cut down with volleys of lead, with some outliers that could easily be repurposed as bosses. There are vehicle chases by the hangar-load, and traversal by road, sea and air. Puzzle-like diversions provide respite from the exhilarating action elsewhere and provide a little extra depth, while a bundle of likeable companions…